Hey all! Im still here just haven't had much to write about with being in Tokyo for a while and then back to England again.
However with the recent DevBlog out regarding the future of structures and the one back in march on the refineries, I wanted to ping out my 2 cents about the whole thing.
I wanna start with the fact I am a huge fan of POS being removed from the game. They were great back.... Who am I kidding they always sucked. Especially when we had to anchor 500,000 of them to run a empire and then try and find 100 types of materials to fuel them all. CCP do some things correct after all.
A little Eve History -
Player Owned Stations as they were named being a stick in space that have a shield, armor, structure bar were the be all end all of Sov warfare ( Owning Null Space ) back in the day. You had to have a majority of Pos online in a system to own that system. To take it away from someone you needed to kill their Pos and anchor your own. Queue the F1/AFK Wars. And with only 1 reinforce timer per Pos it could be done reasonably quickly as they have damage cap so if you drop 100 dreads it'll die in no time. You could arm them with a ton of guns and in the day this used to be the thing 1 x Faction tower + as many guns as you could fit. Queue fight scene. However as time went on and fights scaled upwards in terms of player numbers Pos guns mean very little these days apart from a deterrent from the average opportunist.
After CCP removed that limitation and replaced it with TCU/SBU ( We won't get into that as that sucked just as much ) They became basically huts in space used for the removal of moon goo from the moons around planets, as JB network POS. Super Capital safe spots and Industry related Jazz. And really not a lot else was required of them. They were the focus of many battles over what we refer to as R64 Moons like Technetium, Dysprosium etc. Now day's they are the focus of reactions and safe spots for supers to hide in during trades/wars.
Until - CITADELS!
Finally CCP released true player owned stations that were actually stations and not Popsicle In Space. ( PIS ) First we had the 3 Main stations the Astrahaus, Fortizar and Keepstar. These allowed people to safely dock up or "tether" an act that originally was meant to keep your ship from being bumped but apparently CCP have no idea what the fuck to do regarding this - Hence a few occasions in the early days of Citadels a lot of reimbursement mails were sent ot CCP for things that had been bumped off the citadels.They come with a huge amount of HP which increases depending on which one you build ( but so does the price ) and they have bonuses geared towards it's attached weapons systems via a rig bonus. They can also fit modules and weapons specifically designed for Citadels + Engineering Complexs. Either way this was one of the greatest patches ever released in the eight years I have been playing. However, that is until!
ENGINEERING COMPLEXES!
These are awesome. Not only do they allow you to dock depending on your ship size but they have bonuses towards Industry and they have changed Industry forever within Eve. These allow depending on size again to build bigger and better with restrictions though until you reach the top. You have the Raitaru, Azbel and Sotiyo. Each can be rigged just like the Citadels same with modules and weapons although weapons are not as useful or bountiful due to the fitting slot availability. These were designed with minimal defences in mind but with huge bonuses to Industry related jobs.
Moving on.
I currently run a bunch of POS purely for reactions and that's about it and even then the fueling time for materials and fuel itself is still pretty annoying alongside the anchoring etc thankfully that only happens the once. I also run a lot of stuff in citadels and to be honest having everything in one place is a lot more useful then having everything all over the place a bit obvious but some people are like me and basically have space trash in every corner of the galaxy.
With the advent of the new blog it has been announced that the next structures to appear will be the new refineries, however CCP have stated they will be released when they are ready and not before which I herald as a good omen because usually they lob it out the door before it's finished expecting it to walk talk and take over the world. These refineries will take a way all the need for POS for myself as they will incorporate reactions into a single place and they can be done with multiple characters with the introduction of a new skill. The draw backs and bonuses we won't know until the time comes for the release and test on SISI.
Another thing is they will I believe grant even bigger bonuses to reprocessing and they will be able to fit the new moon mining array. The info can be found here in the dev blog.
Now what does this mean for eve?
I can't even begin to consider how much raw moon goo is pulled in on a daily basis. At a minimum you will pull in 2400 units of one moon goo a day per tower to move that onto the player base is going to be interesting. I foresee a new breed of miner and a new breed of greed as well.
With the change over there will likely be a minimum of a week before one is up and online so in that time I am guessing that the current stockpile of moon goo will tide us over until the new one is up and running however I can see prices rising and the T2 modules and ship's market increasing quite a lot. And this of course doesn't include what will happen to the moon goo prices themselves.
It really does depend on how much you can mine in the equivalent time next to a Pos. Ie; Pos will mine 100 Technetium in 1 hour. Does that mean 1 player can mine the same? If so how do you keep that in line with the current output? If you can only mine 100 Tech a hour per toon then is it even worth mining? What about the R8 moon goos? They are worth so little isk per hour people won't bother mining them? So will the balance eventually switch or will all the moon goo level out to some extent? I'm interested to see how it all pan's out personally I think it's either going to be amazing or it is going to break the game entirely in terms of T2 building and reactions for a while.
Any thoughts? What are your hopes and fears regarding these monumental changes coming to us sometime in the future?
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